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    Systems

    System map

    A map of Meridian’s named systems, what each one owns, and where to find the exact current state.

    Updated July 16, 2026Private source revision 8fc7ab0

    These guides are readable maps, not normative specifications. They describe the private source revision shown above; direct links to the documents carrying authority will appear with the source release.

    Core named systems

    System Owns At this snapshot
    Penumbra Rendering above the hardware boundary A bounded direct rendering path exists; the production Forward+ path remains ahead.
    Cairn Physics architecture and eventual Meridian-owned solver paths Meridian currently wraps a third-party solver behind its own contracts.
    Wavefront Audio device, streaming, timing, DSP, mixing, and acoustics The architecture exists; the audio runtime does not yet.
    Alluvium Procedural recipes, evaluation, identity, overrides, provenance, and cooking The recipe and evaluation foundation exists; production world integrations remain ahead.

    Other architecture

    Meridian’s adopted architecture also names Collective for optional online services, Isobar for weather and climate state, Basalt for terrain, Torsant for fluid simulation, and Marquee for a deferred post-1.0 promotional export workflow. Their names do not imply complete implementations.

    How systems meet

    Ownership passes through typed contracts. Alluvium may author a recipe that produces terrain inputs, but Basalt owns terrain runtime behavior. Cairn owns physics queries, while gameplay decides what those queries mean. Penumbra renders snapshots without taking world authority. Wavefront owns audio behavior while Collective owns online session policy.