Working title / early development
Project Meridian.
A single-player, first-person liminal horror game built around exploration across a large continuous world.
01 / Overview
It started with a dream.
Project Meridian is a single-player, first-person liminal horror game built around exploration across a large continuous world.
The game came to me in a dream. I am keeping the rest private until there is real game material to show instead of filling the gap with promises.
02 / Project facts
What I can say now.
- Title
- Project Meridian — working title
- Genre
- First-person liminal horror
- Focus
- Exploration
- Players
- Single-player
- World
- Large and continuous
- Targets
- Windows, Linux, Steam Deck, macOS
- Storefront
- Steam intended
- Business model
- Commercial release; price not announced
- Release
- No date announced
- Developer
- Dead Signal Works — solo studio
03 / Development
Early development.
The game’s creative and production plans exist. Its engine foundations are being built. A public playable slice does not exist yet.
I will post updates when I have work that is useful to show, including the rough parts when they explain something interesting.
Read development updates04 / Technology
Built on Meridian.
Project Meridian is the first proving game for Meridian, the Rust engine being developed alongside it and prepared for an open-source release.
The game drives requirements. Meridian’s source is private during early development and is planned for release under MIT or Apache-2.0.
Explore the engine05 / FAQ
Before you ask Discord.
Can I wishlist it?
Not yet. The Steam page will be linked here as soon as it exists.
Is Project Meridian the final title?
Maybe. It is the working title and remains subject to change.
Is there a release date?
No. Development is not being tied to a public date before the work can support one.
Is it multiplayer?
No. Project Meridian is designed as a single-player game.
Is the game open source?
No. Project Meridian is proprietary. The Meridian engine is planned for a separate open-source release; its source is private during early development.