Meridian / Rendering

Partial / Transitional

Penumbra

/pəˈnʌm.brə/

Meridian’s partial, transitional renderer: direct PBR, cascaded shadows, diffuse IBL, extraction, timing, and capture foundations beneath a planned production Forward+ path.

01 / Purpose

Make ambitious worlds visible without giving away control.

Meridian’s partial, transitional renderer: direct PBR, cascaded shadows, diffuse IBL, extraction, timing, and capture foundations beneath a planned production Forward+ path.

02 / Ambition

A renderer that can scale with the world around it.

The technical guide keeps current implementation and long-term direction separate.

  1. 01

    Large, dense worlds with measurable frame behavior

  2. 02

    A path-independent rendering foundation instead of one locked pipeline

  3. 03

    Lighting, atmosphere, materials, and environmental media that belong to the same world

  4. 04

    Evidence for performance and image quality instead of adjectives

03 / Direction

Build the production path without throwing away the foundation.

  1. Production clustered Forward+
  2. Complete timing and image-quality evidence
  3. Specular IBL and broader environmental rendering
  4. Native backend work after evidence gates

04 / Read more

The detailed version lives in the docs.

Read the subsystem guide Back to Meridian