Meridian / Rendering
Partial / Transitional
Penumbra
/pəˈnʌm.brə/Meridian’s partial, transitional renderer: direct PBR, cascaded shadows, diffuse IBL, extraction, timing, and capture foundations beneath a planned production Forward+ path.
01 / Purpose
Make ambitious worlds visible without giving away control.
Meridian’s partial, transitional renderer: direct PBR, cascaded shadows, diffuse IBL, extraction, timing, and capture foundations beneath a planned production Forward+ path.
02 / Ambition
A renderer that can scale with the world around it.
The technical guide keeps current implementation and long-term direction separate.
- 01
Large, dense worlds with measurable frame behavior
- 02
A path-independent rendering foundation instead of one locked pipeline
- 03
Lighting, atmosphere, materials, and environmental media that belong to the same world
- 04
Evidence for performance and image quality instead of adjectives
03 / Direction
Build the production path without throwing away the foundation.
- Production clustered Forward+
- Complete timing and image-quality evidence
- Specular IBL and broader environmental rendering
- Native backend work after evidence gates
04 / Read more