Meridian docs
Meridian documentation

Find a page.

Type at least two characters.

    Docs menu

    Build

    Repository tour

    A map of the engine workspace planned for public release, including creator tools, specifications, evidence, and the private-game boundary.

    Updated July 16, 2026Private source revision 8fc7ab0

    The source is private during early development. This map describes the repository structure intended to accompany the open-source release.

    Top-level map

    engine/       reusable runtime and subsystem crates
    editor/       creator products and developer tools
    specs/        normative architecture and delivery contracts
    schemas/      versioned governance and data schemas
    docs/         decisions, evidence, migrations, and engineering records
    shaders/      current shader sources and validation notes
    third_party/  provenance policy and reviewed donor records

    Engine crates

    The engine/ directory contains runtime-facing crates such as core, tasks, world, assets, RHI, render graph, Penumbra’s renderer crate, physics, UI, streaming, package, and save foundations. Named future systems may have a scaffold crate; check the maturity registry before assuming that a directory contains product behavior.

    Creator tools

    The editor/ directory contains the integrated Meridian application and tools for building, importing, inspecting, and validating content. “Editor” is a repository role, not a separate product name: the user-facing creator application is Meridian.

    Specifications and evidence

    Start with the master specification for ownership, then use the delivery roadmap for order and the implementation-planning specification for package gates. PLANNING.md records current evidence and active bounded work.

    The private boundary

    The eventual public repository must not contain Project Meridian’s private routes, narrative, art, assets, logos, or game code. Release-safe fixtures are generated, sanitized, or independently authored to exercise engine behavior without exposing the game.