Meridian / Physics

Transitional

Cairn

/kɛrn/

A transitional Rapier-backed physics wrapper and grounded-controller foundation; Meridian-owned Cairn solver internals remain planned.

01 / Purpose

Make physical behavior stable enough to build a world on.

A transitional Rapier-backed physics wrapper and grounded-controller foundation; Meridian-owned Cairn solver internals remain planned.

02 / Ambition

Physics that can be precise, destructive, and still understandable.

The technical guide keeps current implementation and long-term direction separate.

  1. 01

    Responsive character movement and stable world interaction

  2. 02

    Deterministic modes where a workload actually needs them

  3. 03

    Structural systems and destruction as first-class physics work

  4. 04

    Dedicated 2D and 3D paths instead of treating one as a thin disguise for the other

03 / Direction

Move from a useful wrapper toward Cairn-owned behavior.

  1. Cairn-native body, shape, query, and solver contracts
  2. Provenance-controlled fork and differential testing
  3. Structural destruction as a flagship workload
  4. Dedicated first-class 2D physics path

04 / Read more

The detailed version lives in the docs.

Read the subsystem guide Back to Meridian